Kaiju Core — Stylized Mech & Kaiju Multiplayer Prototype

This is the poster I created for the game KaijuCore. It emulates elements from 90s anime series while showcasing the characters and enemies.

This is the poster I created for the game KaijuCore. It emulates elements from 90s anime series while showcasing the characters and enemies.

This is a short intro animation that will come up after the credits of the game. It's meant to briefly tell the story of the game wherein the player is piloting a mech to destroy giant monsters in various cities. This was animated using AI

This is the Play screen with 2D art. The mech art was AI generated based on 3D models I created

This is the Play screen with 2D art. The mech art was AI generated based on 3D models I created

This is the game's character select screen for which I created the UI.

This is the game's character select screen for which I created the UI.

The following are character screens that showcase the characters various stats.

The following are character screens that showcase the characters various stats.

Upgrade Menu that the player can access midgame

Upgrade Menu that the player can access midgame

Sprite_Atlas

Sprite_Atlas

BETA gameplay trailer

Animation I created for the Kaiju attack

Animation I created for mech movements and attacks

Animation I created for mech movements and attacks

Animation I created for mech movements and attacks

Animation I created for mech movements and attacks

Animation I created for mech movements and attacks

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Kaiju Core — Stylized Mech & Kaiju Multiplayer Prototype

Role: Art Director / UI & UX Artist / 3D Generalist (Unity)

Overview:
Kaiju Core is a stylized, hybrid-anime / cartoon-inspired multiplayer action game combining mechs and kaiju, a fusion of giant-robot combat, monster mayhem, and vivid, expressive visuals. The project acts as a proof-of-concept/pilot-level prototype built in Unity.

My Contributions:

Designed and created all visual assets: 3D models (mechs, environment props, kaiju), textures, lighting, and materials, establishing a cohesive visual identity for the game.

Developed the full user interface (HUD, menus, UI layout), bridging game design, visual clarity, and art style for a polished, playable experience.

Implemented and integrated assets into Unity: building scenes, placing art and UI, handling asset imports and optimizations for performance, and composing the in-game visual presentation to match the game’s stylized aesthetic.

Defined and maintained a consistent art style and visual pipeline, demonstrating ability to handle both creative and technical aspects of game-art production.

Why It Matters / What It Shows:

Demonstrates my range: from concept to final in-engine implementation (art, UI, 3D, integration).

Shows that I’m capable of taking a project from idea/concept to a working prototype,valuable for indie studios or smaller teams, especially given my background in both art and basic coding/Unity.

Highlights my versatility: with skills across 3D modeling, UI/UX, texturing, 3D integration, and scene composition, which is especially relevant for roles combining art and technical implementation (e.g. 3D generalist, UI artist, environment artist with tooling knowledge).

Tech & Tools: Unity, 3D modeling & texturing tools, material & lighting work, UI/UX design, scene setup and asset optimization