This is a short intro animation that will come up after the credits of the game. It's meant to briefly tell the story of the game wherein the player is piloting a mech to destroy giant monsters in various cities. This was animated using AI
BETA gameplay trailer
Animation I created for the Kaiju attack
Animation I created for mech movements and attacks
Animation I created for mech movements and attacks
Animation I created for mech movements and attacks
Animation I created for mech movements and attacks
Animation I created for mech movements and attacks
Role: Art Director / UI & UX Artist / 3D Generalist (Unity)
Overview:
Kaiju Core is a stylized, hybrid-anime / cartoon-inspired multiplayer action game combining mechs and kaiju, a fusion of giant-robot combat, monster mayhem, and vivid, expressive visuals. The project acts as a proof-of-concept/pilot-level prototype built in Unity.
My Contributions:
Designed and created all visual assets: 3D models (mechs, environment props, kaiju), textures, lighting, and materials, establishing a cohesive visual identity for the game.
Developed the full user interface (HUD, menus, UI layout), bridging game design, visual clarity, and art style for a polished, playable experience.
Implemented and integrated assets into Unity: building scenes, placing art and UI, handling asset imports and optimizations for performance, and composing the in-game visual presentation to match the game’s stylized aesthetic.
Defined and maintained a consistent art style and visual pipeline, demonstrating ability to handle both creative and technical aspects of game-art production.
Why It Matters / What It Shows:
Demonstrates my range: from concept to final in-engine implementation (art, UI, 3D, integration).
Shows that I’m capable of taking a project from idea/concept to a working prototype,valuable for indie studios or smaller teams, especially given my background in both art and basic coding/Unity.
Highlights my versatility: with skills across 3D modeling, UI/UX, texturing, 3D integration, and scene composition, which is especially relevant for roles combining art and technical implementation (e.g. 3D generalist, UI artist, environment artist with tooling knowledge).
Tech & Tools: Unity, 3D modeling & texturing tools, material & lighting work, UI/UX design, scene setup and asset optimization